![]() ![]() I think I might need to write some post with all this information, so that things get clearer. I can do with 256 instead, that would allow more resolutions to be chosen. What I can do, is that the current sizes, I match a 512 pixel sum, which, for me, is significative. That is the size limit, if you open a Sim rendered texture in the memory cache you will see that everything being rendered on a Sim, is inside one single texture, a sum. If you enlarge the texture yourself it would not make much difference, as the pixels would just disperse in the texture. ![]() Larger sizes would only need to be made if you need more detail or the texture size itself is limited due to UV Map size. I would need to talk with someone at MTS I will try to contact HP before they make any rules on this.įor example, 2560x2560 doesn't necessarily mean that the texture size for a upload need to be 2560x2560.ġ024x1024 would still show it full detail. Flajko, the lowest (default) is already 2048x2048 ![]()
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